As soon as I started playing I was instantly familiar with the gameplay, which holds up reasonably. In truth, the mechanical similarities stop there, but the basic mechanics are unmistakably similar to those found in the early Zelda series. You might not be able to throw bombs but you can pick up and throw pots, rocks, and bushes – all of which look like they were pulled straight out of A Link to the Past. You also have the option to use bombs it’s not exactly like the Zelda games – you can’t throw them – but you can use them to find secret passageways. The sword attack feels exactly like Link’s basic sword attack in the top-down Zelda games. You have a sword attack (which is oddly mapped to the right trigger) and after a bit of adventuring, you gain a shield. The basic game mechanics will be familiar to anyone who grew up playing SNES. While playing this game I felt like I might zone out and suddenly be in 1994. Pixel Heart studio must have a similar mindset because they have created a game that is heavily inspired by it – imitating it in both look and feel.Īiroheart is a top-down action-adventure game, with true 16-bit pixel art. The Legend of Zelda series is one of the most popular franchises in gaming, I played a lot of the earlier titles, and in my eyes, the pinnacle of the series is A Link to the Past. Airoheart by Pixel Heart Studio and publisher SOEDESCO undoubtedly falls into the latter category. Sometimes it’s just subtle things that only a dedicated megafan might notice, while other times it’s much more obvious. One of the many things that brings me joy about playing video games is taking notice of the different ways newer games draw inspiration from previous ones.
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